![]() ![]() Between main and post-game, Labyrinth offers up to ~100/200 hours of gameplay, depending on what you wish to do. I am 30 hours in and I don't feel like I've even covered 10% of the game as a whole. Labyrinth of Refrain's content is incredibly extensive. While I don't recommend doing it if you've just started the game, once you've gotten familiar with the system it's a good way to progress faster. Instead, we can hold down either ENTER, SPACE BAR or X to speed the battle process up. We don't have an actual way of knowing who's going to attack first.Īnother neat little thing about the combat system is that we don't have to wait it out every turn. At the start of every turn we decide what our Covens are going to do: attack, use donum (the Coven's special Spells) or fortify coven (boosts defenses). This will become important very soon in the game since the formation we choose for our Brigade will impact the passive bonuses that we receive at the start of every turn. As we've covered before, we can place our Puppets either in the Vanguard or the Rearguard. The combat system stands way above the story in its entirety. Sadly, they lack emphasis and thus it's hard for the reader to actually care about them. I must say some of them left me either speechless or appalled. Though in some instances the writers have tried too hard to make the script funny, resulting in some very cringe-worthy situations, the real gem here is how unexpectedly grim the Labyrinth "side" stories are. While on one side we have Dronya's main story, which apparently is to uncover the mystery that envelops the underground Labyrinth beneath Refrain, on the other side we have the stories that we stumble upon in all the different realms we visit. There are a lot of hidden treasures and locations to be discovered while playing, things we can't simply stumble upon unless we go out of our way looking for them. Every Facet comes with 3 base Appearances to choose from and there is no gender lock.Įxploring dungeons might seem very straightforward at first, but it's far from the truth. ![]() At the start of the game, we will be able to choose to make Puppets out of 6 playable Classes, while more can be unlocked later on. A wrong Weapon:Range combination will result in a Mismatch which will weight greatly on the damage that your Puppet could do.Īchieving the highest damage output does not depend solely on this but rather, we must consider Classes (Facets) as well. Some weapons work only if you've positioned your Puppets in the Vanguard and vice-versa. Your characters can be either in the Vanguard or the Rearguard. In other words, there are different types of weapons for different roles and those roles are decided through where your hero stands. Since Covens each come with their own Skills Set, it means that a Puppet in a Coven cannot act independently: once we choose an action for the Coven to carry out, the whole Coven will act as a whole, which is why we need to pay particular attention to combinations.Ĭombinations in this game come in a Weapon:Range formula. The fact that we won't be locked with a specific set of Spells and Skills leaves a lot of room for the team's customization based on what we think is the most suitable asset. That means a total of fifteen playable Puppets, plus passive support slots where we can allocate more of them for even greater bonuses.Įvery Coven has its very own and unique Spells that our heroes can use during battle. ![]() Starting with Covens that can hold only one at a time, we will slowly find stronger Covens during our adventures and this will eventually allow us to bring up to three Puppets in each of them. As I have mentioned, instead of doing all the exploring by ourselves we will be aided by Puppets, divided each in their own Covens. Labyrinth of Refrain is an incredibly refreshing experience for lovers of the genre, it also presents itself as a more unique take on the Dungeon Crawler concept.
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